Ludic Mind logo Ludic Mind Studio
a non-profit playful media studio

Devlogs

Development updates, design essays, and game reviews. Here's the open process behind everything we build. Not quite a blog, not just a changelog. This is where we share what we're learning, what we're playing, and what we're making.

Features

Deep dives into design decisions, postmortems, and technical breakdowns. The long-form stuff.

Pulses

Quick updates — what we shipped, what we're working on, milestones hit. Keeping the beat.

Reviews

Game reviews through a mental health and design lens. What works, what doesn't, and what we're learning from other games.

Updates

Studio news and announcements.

update
2026-07-01 STUDIO

We're a Registered Non-Profit

Ludic Mind Studio is now a registered Quebec non-profit. RE-303. TRA started inside the Ludic Mind Lab at McGill and the Douglas. That setup carried us through years of research, prototyping, and two demo releases. But the…

studio non-profit announcement
update
2026-06-15 TRA

TRA × Unity

We met with Unity in June. Showed them where TRA is at, talked through where we're trying to go. Good meeting. Quick context for anyone who hasn't been following the production side. We switched from RPG Maker to Unity a while back. The old engine got us through two dem…

unity partnership engine game-design
update
2026-01-29 TRA

TRA in the News

Three Canadian outlets covered TRA in January, all within about a week. CTV News Montreal sent Swidda Rassy to the Douglas. The piece…

media press ctv cbc mental-health
update
2025-06-26 TRA

TRA at Games for Change 2025

Trent, Arkana, and Manuela brought TRA to Games for Change in June. Similar workshop to CGSA. Different crowd. G4C draws more devs, funders, and publishers, so the conversations afterward went to things like structuring co-design teams when contributors are youth with fluctuat…

conference games-for-change g4c co-design
update
2025-06-15 TRA

TRA at CGSA 2025

Filip, Trent, and Manuela ran a workshop at the Canadian Game Studies Association conference this year. CGSA draws game studies academics, designers, and critics. We opened with the research that started the project, then had attendees analyze game clips through the ant…

conference cgsa stigma co-design
review
2025-02-24 STUDIO

The Subtlety of Healing in Sonic X Shadow Generations

5/5

by Corina Lazarenco

Sonic X Shadow generations is an action platform game developed by Sonic Team and published by SEGA in 2024. The current game review will focus on lived experiences presented in Shadow’s story, the second protagonist of the game. To a large extent, Shadow the Hedgehog’s appeal…

review mental-health grief
review
2025-02-24 STUDIO

Disco Elysium Talks Mental Health

by Corina Lazarenco

Disco Elysium is a top-down role-playing game made by ZA/UM team. It delves into a wide array of themes, from philosophy, politics and socioeconomic conditions, to mental health. Through the eyes of detective Harrier “Harry” Du Bois, the player explores the city of Reva…

review mental-health rpg narrative
review
2024-12-02 STUDIO

Spiritfarer

4.5/5

by Arkana Fuentes-Pilafidis and Connie Guo

By Arkana Fuentes-Pilafidis Spiritfarer is an aesthetically pleasing management sandbox style game created by Thunder Lotus Games. As captain of a ferry, Stella embarks on an adventure by helping trapped spirits reach the afterlife. The young woman must do so by buildin…

review mental-health grief management
review
2024-11-18 STUDIO

Life Is Strange: True Colors

4.5/5

by Di Ah Lim

Life Is Strange: True Colors (2021) is an emotional, narrative-led video game developed by Deck Nine and published by Square Enix. It is one of the games in Life Is Strange series. The main character is a young girl called Alex Chen. After being separated from her brother, Gab…

review mental-health empathy narrative
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2024-11-18 STUDIO

Reviewing the Use of RPG Maker in Impostor Factory

by Anaïs Mortazavi Zadeh

Originally released in 2021, Impostor Factory is the third and final game in the Sigmund Corp. Series which also includes To the Moon and Finding Paradise. Though the previous games in the series follow doctors who can wander through their patients’ minds, Impostor Factory is…

review rpg-maker game-design narrative
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2024-11-18 STUDIO

Mental Health Representation in "Dumb Ways to Die"

by Anaïs Mortazavi Zadeh

“Dumb Ways to Die” was originally launched as a music video campaign by the Australian government to promote safety and raise awareness for suicidal thoughts near train tracks. Upon its release on YouTube in November 2012, the video quickly gained immense traction, which led t…

review mental-health serious-games mobile
review
2024-06-10 STUDIO

Quest Tracking in Morrowind

4/5

by Corina Lazarenco

Elder Scrolls III: Morrowind is an open-world action role-playing game developed by Bethesda in 2002. Like its well-known successor, Skyrim, Morrowind immerses players in a captivating world, this time set in Vvardenfell, where they can seek their own adventures. However, Morr…

review quest-design rpg open-world
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2024-06-10 STUDIO

Game Review: Assassin's Creed Odyssey

4.5/5

by Connie Guo

Assassin’s Creed Odyssey, a major installment in the Assassin’s Creed series, is an action-adventure, role-playing game. Its plot builds on the backstory of a historical tension between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who des…

review quest-design rpg open-world
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2024-06-10 STUDIO

Actual Sunlight Game Review

by Arkana Fuentes-Pilafidis

Actual Sunlight was created by Will O’Neill using RPG Maker VX Ace. This platform allows for creators to make use of their creativity in creating a narrative. Through Actual Sunlight, the developers explore the themes of depression and unfulfilling work based upon the creator’…

review depression rpg-maker serious-games
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2024-04-29 STUDIO

Game Review: "When The Darkness Comes"

by Yedda Lam

“When The Darkness Comes”, developed by indie creator Sirhaian, is a poignant exploration of mental health wrapped in the guise of a psychological horror game. Free on Steam, this title diverges from commercial gaming by focusing on impactful narrative and thematic depth rathe…

review mental-health horror indie
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2024-02-12 STUDIO

Night in the Woods Game Review

4/5

by Connie Guo

Night in the Woods is a 2D, narrative-based, beginner friendly, “point-and-click” genre game where the players can follow the characters’ personal journeys. The majority of the plot unfolds in the format of conversations. The story telling style is novel, and sometimes poetry-…

review mental-health narrative indie
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2024-02-12 STUDIO

Child of Light Review

4/5

by Arkana Fuentes-Pilafidis

Child of Light, a platform role-playing video game released by Ubisoft Montreal in 2014, introduces players to the captivating tale of Aurora, a young princess grappling with the loss of her sister and mother years prior. As her father falls ill, and the kingdom faces impendin…

review resilience narrative platformer
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2024-02-12 STUDIO

Gaming Against Stigma Review: Batman: Arkham Asylum

1/5 (mental health representation)

by Anaïs Mortazavi Zadeh

Batman: Arkham Asylum is an action-adventure game that presents players with a third-person perspective on Batman’s journey through the Arkham Asylum facility. Originally developed by Rocksteady Studios and published by Eidos Interactive and Warner Bros. Interactive in 2009, t…

review mental-health stigma action
review
2024-01-08 STUDIO

Limbo — Review

4.5/5

by Di Ah Lim

Limbo is a 2D side-scroller puzzle-platform video game published by Xbox Game Studios. It covers several topics related to mental health: phobia, anxiety, depression, loneliness, and trauma. The main character is a nameless boy who wakes up in a forest on the "edge of hell" an…

review mental-health puzzle horror
review
2024-01-08 STUDIO

Firewatch — Review

by Filip Vasileski

Firewatch, released in February of 2016, is an indie game developed by the studio Campo Santo. It is a short adventure game set in a national park, where your character is instructed to watch over the forest for any potential fires, hence the name “firewatch”. The portrayal of…

review mental-health narrative indie
review
2021-07-21 STUDIO

Mother 3 — Review

5/5

by Michael Serravalle

Mother 3 is a top-down style Role-Playing Game published by Nintendo. The game covers a variety of complex issues such as grief, guilt and the conflict between man and nature. The story follows a young boy named Lucas. The happy-go-lucky community that Lucas lives in is change…

review grief rpg narrative
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2021-07-15 STUDIO

To the Moon — Review

4/5

by Michael Serravalle

To the Moon is a 2D top-down Role-Playing Game that covers a variety of topics. These topics include living with an autism spectrum disorder, memory loss, trauma and coming to terms with one’s own mortality. The game is set in the not-too-distant future where a new technology…

review mental-health rpg narrative
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